RRF Village Dev Log October update
Entry #1

The October update

October 2026

Hey farmers! This is our biggest update yet: a racecourse in the village, three new buildings for your farm, more to do around the square, new games in the village and a fresh Daily Bonus. Here's everything that's coming, and how it all works.

Testers first, then everyone RONKE racing on Ronin's testnet Party & event dates TBA
What's new

At a glance

The village

The Racecourse

Racing has changed since this entry: racing hours every 3 hours, and HORSKE bets on Ronin mainnet in place of test RONKE. The up-to-date guide is Horske & Dogke Racing.

The Horske Stadium and the Dogke Stadium side by side north of the village
The Horske Stadium and the Dogke Stadium, north of the village. Walk up to a stadium door to open its window.

Nobody owns a racer yet: every horske and every dogke belongs to one of our villagers (the Mayor, Market Mae, News Ned, Skipper and Mido). Every runner has a rating. The higher it is, the better its chance, but any runner can win on the day, and ratings move a little after every race, so keep an eye on form.

While we test, a race starts every 5 minutes at both stadiums, so there's always one just around the corner. When testing ends, each stadium moves to its daily schedule below.

StadiumRunnersDuring testingAfter testing (UTC)
Horske Stadium8 horskesevery 5 minutes13:00 · 16:00 · 19:00 · 22:00
Dogke Stadium6 dogkesevery 5 minutes12:00 · 15:00 · 18:00 · 21:00
Jockey Jo by the Horske Stadium and Trainer Tess by the Dogke Stadium
Jockey Jo and Trainer Tess wait by the stadium doors.
Jockey Jo, a green villager with a bucket hat and a pitchfork

Jockey Jo

Stands by the Horske Stadium door. Eight horskes, one winner. Ask me how race day works!

Trainer Tess, a purple villager with a bucket hat and a pitchfork

Trainer Tess

Stands by the Dogke Stadium door. Bet gold or RONKE! Tap either guide and they'll walk you through everything below.

Two ways to bet

GoldRONKE
Where it comes fromYour farm's goldYour own wallet, never your game balance
What you can backA runner to WIN, or to finish in the TOP 3A runner to WIN, or to finish in the TOP 3
What a win paysFixed odds, locked the moment you betA share of the pot: all RONKE bets on a race make one pot per bet type, and the winners split it
The village's shareBuilt into the odds10% of a pot that has winners
Limits10 to 2,000 gold on one race; one race pays you at most 25,000 gold1 to 10,000 RONKE per bet
When you winThe gold lands on your farm after the raceYour share is sent straight to the wallet you bet from
If nobody picked the winnerEvery bet is lost, like any losing betNo village share, and everyone gets their RONKE back

Betting closes 30 seconds before the start, for gold and RONKE alike. The stadium window opens on RONKE; a switch at the top flips it to GOLD.

The stadium window on RONKE: the pot on each runner, the stake picker, what the bet would pay and the BET button
RONKE: pick a runner, WIN or TOP 3 and your stake, then BET. Your wallet pops up to confirm it.
The same window on GOLD: the runners with their odds and the gold bet slip
Gold: the same runners, with fixed odds locked the moment you bet.

How a RONKE pot pays an example

Say 1,000 RONKE is bet on WIN for a race, and 250 of it backed the horske that wins. The village keeps 10%, so 900 is shared by everyone who backed the winner, in proportion to what they put in.

You put in 50 of those 250, so you get 50 ÷ 250 × 900 = 180 RONKE: your 50 back plus 130.

The more people back other runners, the bigger the winners' share. TOP 3 works the same way, with its own pot shared by everyone who backed any of the first three.

Betting RONKE from your wallet

When you tap BET, your wallet asks you to confirm twice: once to let the race take exactly your stake, once to place the bet. You pay a little RON for gas. Nothing comes out of your game balance, and if you win, your share goes straight back to the wallet you bet from.

How a race is decided

  1. The card is drawn aheadWe draw the runners, set their chances and the gold odds, and lock away a secret number. The stadium shows its fingerprint, so it can't be swapped later.
  2. You betGold in the stadium window, RONKE from your wallet, right up to 30 seconds before the start.
  3. Betting closes and the secret comes outIt's mixed with a Ronin block that's only made a few seconds after betting closed. Nobody can know that block in advance: not you, not us.
  4. The race runsThat mix decides the whole finishing order. Gold and RONKE bets share exactly the same result, live on the track or as a replay.

Check any race yourself. The results show the secret and the Ronin block it was mixed with, and the recipe is public.

If a race can't be decided that way, for example because Ronin is down, we call it off and every bet, gold and RONKE, goes straight back. We never pick a winner ourselves.

While we test, RONKE racing runs on Ronin's testnet with test RONKE, so nothing real is at stake yet.

Your farm

Three new buildings

The Dairy 3 levels

Dairy level 1
Dairy level 2
Dairy level 3

Your cows' milk goes in, and out come cream (2 milk), butter (3) and cheese (4). Every upgrade adds a slot and makes everything faster.

Cream
Butter
Cheese

The Bakery from level 5 · 3 levels

Bakery level 1
Bakery level 2
Bakery level 3

Bake the windmill's flours with your eggs, honey, dairy and crops into nine goods. Baked goods are worth a lot more than what went in.

Bread
Cookies
Corn bread
Croissant
Honey cake
Carrot cake
Rice cake
Cassava chips
Cheese pizza

Delivery Orders the depot

The delivery depot: order board, red cart, loading platform

The depot's board always has three orders of 3 to 4 crates, picked from what your farm can actually make. Fill every crate and ship it: an order pays more gold than the goods would sell for, plus XP. Up to 12 trips a day.

The Dairy window
The Dairy
The Bakery window
The Bakery
The Delivery Orders window
Delivery Orders
Around the village

Village events

Dates are TBA. The events below are built and being tested now. We'll announce when each one opens to everyone.

The Village Clock Tower build it together Date TBA

The clock tower, finished

The whole village builds it, just east of the square. Donate crops, wood, stone, flour, eggs and milk, and watch the tower rise in five stages. Every gift earns you points, and point tiers pay gold and XP.

The Village Clock Tower window: materials to donate, your points and the top donors

Cooking Contest every week Date TBA

The contest tent

A new theme every Monday: Bake-off, Dairy Days, Fish Fry, Sweet Tooth, Farm Breakfast and Miller's Week. Cook from your barn and enter dishes for points; dishes that fit the theme count double. When the week ends, the top 10 win gold.

Festival Prep six villagers Date TBA

The Harvest Festival is coming and the village isn't ready. The Mayor needs supplies first, then sends you on to Market Mae, Mido, CAG, Skipper and News Ned. A yellow "!" by a villager's name means they're waiting for you. Every step pays gold and XP.

Ned's Scoop every day Date TBA

News Ned beside the village billboard, saying: Fresh news on the billboard!

News Ned keeps the big billboard on the square full of fresh news; tap it any time to read it. He also wants three stories a day: little errands around the game, like a harvest, a task-board order or a catch at the pond. Each one pays gold and XP, and filing all three puts you on the front page of the Ronke Gazette for a bonus.

Butterfly seasons fill your album Date TBA

Blue, orange, green and purple butterflies fluttering around the windmill meadow

Butterflies flutter around the village. Tap them to catch them for your album: four seasons (Meadow, Blossom, Moonlight and Harvest), 15 species each.

Decorations from the villagers Date TBA

Help the villagers with their orders and they'll thank you with something for your farm. Every Festival Prep errand ends with a festival decoration from the villager you helped, and Skipper mounts the legendary fish you bring him so you can show it off.

Festival Banner from Mayor Ronke, Festival Bunting from Market Mae, Festival Lantern from Barnaby, Festival Cake Table from CAG, Festival Balloons from Skipper, Festival Flower Arch from News Ned, and Skipper's Mounted Bass Lightyear, Mounted Codzilla and Mounted Moby Chonk

The Village Party Date TBA

The square is getting dressed up for a party: bunting, a stage, a big table and fireworks at night. We'll share the date as soon as it's set, so keep an eye on this log and the community.

Games in the village

Bug Busters & the Ronke Arcade

Bug Busters Mido's pest jobs

Bug Busters in progress on the lawn by the Bug Barn: corn, cabbage, carrots and chili, beehives and Dogke guards against aphids, ladybugs, a caterpillar, a snail, grasshoppers and the Stag King

The Bug Barn has a pest problem, and Mido needs your help. Take one of Mido's jobs and the lawn next to the barn turns into a field: plant corn, cabbage, carrots and chili, set up beehives and Dogke guards, and hold the line while aphids, ladybugs, caterpillars, snails, grasshoppers and the mighty Stag King crawl out of their burrows.

There are ten jobs, each one tougher than the last, and each opens when you've cleared the one before. Clearing a job for the first time pays gold, and there's a daily reward of gold and XP too. New in week 2: pick EASY, NORMAL or HARD.

The Ronke Arcade four cabinets

The arcade plaza: Harvest Line, Milk Funki, Treasure Memory and Run Ronke Run cabinets next to the Arcade hall
Milk Funki running on a cabinet's screen: arrows falling, PERFECT, an 11 combo and a dancing cow

Next to the square, four retro cabinets wait on the arcade plaza: Harvest Line, Milk Funki, Treasure Memory and Run Ronke Run. Walk up, press PLAY and the game runs on the cabinet's own CRT screen. Milk Funki, Treasure Memory and Run Ronke Run have five levels each, unlocked one by one, and every game has its own high-score board in the Hall of Fame.

Every day

A fresh Daily Bonus

The Daily Bonus window: day 1 collected with a green check, days 2 to 6 with their rewards, and the day 7 gift
Day 1 collected, day 2 ready to claim.

The Daily Bonus is back in its original look. Log in every day, tap COLLECT and work your way to the big day-7 gift.

Every reward ahead is shown in full colour, so you know what's coming. A day you've collected turns grey with a green check.

When

What to expect, and when

RacecourseGold and RONKE betting, a race every 5 minutes while we test
Testers first
Dairy, Bakery & Delivery OrdersThe three new farm buildings
Testers first
Daily BonusThe fresh 7-day calendar
Testers first
Bug BustersMido's ten pest jobs
Testers first
The Ronke ArcadeFour cabinets and their high-score boards
Testers first
Village eventsClock Tower, Cooking Contest, Festival Prep, Ned's Scoop, Butterfly seasons
TBA
Decorations from the villagersFestival Prep and Skipper's legendary fish
TBA
The Village PartyBunting, a stage and fireworks on the square
TBA

Everything switches on step by step: testers first, then everyone. Tell us what you think in the community. Every bit of feedback lands on my desk.

See you at the races! 🏇