Jockey Jo
Stands by the Horske Stadium door. Eight horskes, one winner. Ask me how race day works!
Hey farmers! This is our biggest update yet: a racecourse in the village, three new buildings for your farm, more to do around the square, new games in the village and a fresh Daily Bonus. Here's everything that's coming, and how it all works.
Racing has changed since this entry: racing hours every 3 hours, and HORSKE bets on Ronin mainnet in place of test RONKE. The up-to-date guide is Horske & Dogke Racing.

Nobody owns a racer yet: every horske and every dogke belongs to one of our villagers (the Mayor, Market Mae, News Ned, Skipper and Mido). Every runner has a rating. The higher it is, the better its chance, but any runner can win on the day, and ratings move a little after every race, so keep an eye on form.
While we test, a race starts every 5 minutes at both stadiums, so there's always one just around the corner. When testing ends, each stadium moves to its daily schedule below.
| Stadium | Runners | During testing | After testing (UTC) |
|---|---|---|---|
| Horske Stadium | 8 horskes | every 5 minutes | 13:00 · 16:00 · 19:00 · 22:00 |
| Dogke Stadium | 6 dogkes | every 5 minutes | 12:00 · 15:00 · 18:00 · 21:00 |

Stands by the Horske Stadium door. Eight horskes, one winner. Ask me how race day works!
Stands by the Dogke Stadium door. Bet gold or RONKE!
Tap either guide and they'll walk you through everything below.
| Gold | RONKE | |
|---|---|---|
| Where it comes from | Your farm's gold | Your own wallet, never your game balance |
| What you can back | A runner to WIN, or to finish in the TOP 3 | A runner to WIN, or to finish in the TOP 3 |
| What a win pays | Fixed odds, locked the moment you bet | A share of the pot: all RONKE bets on a race make one pot per bet type, and the winners split it |
| The village's share | Built into the odds | 10% of a pot that has winners |
| Limits | 10 to 2,000 gold on one race; one race pays you at most 25,000 gold | 1 to 10,000 RONKE per bet |
| When you win | The gold lands on your farm after the race | Your share is sent straight to the wallet you bet from |
| If nobody picked the winner | Every bet is lost, like any losing bet | No village share, and everyone gets their RONKE back |
Betting closes 30 seconds before the start, for gold and RONKE alike. The stadium window opens on RONKE; a switch at the top flips it to GOLD.


Say 1,000 RONKE is bet on WIN for a race, and 250 of it backed the horske that wins. The village keeps 10%, so 900 is shared by everyone who backed the winner, in proportion to what they put in.
You put in 50 of those 250, so you get 50 ÷ 250 × 900 = 180 RONKE: your 50 back plus 130.
The more people back other runners, the bigger the winners' share. TOP 3 works the same way, with its own pot shared by everyone who backed any of the first three.
When you tap BET, your wallet asks you to confirm twice: once to let the race take exactly your stake, once to place the bet. You pay a little RON for gas. Nothing comes out of your game balance, and if you win, your share goes straight back to the wallet you bet from.
Check any race yourself. The results show the secret and the Ronin block it was mixed with, and the recipe is public.
If a race can't be decided that way, for example because Ronin is down, we call it off and every bet, gold and RONKE, goes straight back. We never pick a winner ourselves.
While we test, RONKE racing runs on Ronin's testnet with test RONKE, so nothing real is at stake yet.



Your cows' milk goes in, and out come cream (2 milk), butter (3) and cheese (4). Every upgrade adds a slot and makes everything faster.






Bake the windmill's flours with your eggs, honey, dairy and crops into nine goods. Baked goods are worth a lot more than what went in.










The depot's board always has three orders of 3 to 4 crates, picked from what your farm can actually make. Fill every crate and ship it: an order pays more gold than the goods would sell for, plus XP. Up to 12 trips a day.



Dates are TBA. The events below are built and being tested now. We'll announce when each one opens to everyone.

The whole village builds it, just east of the square. Donate crops, wood, stone, flour, eggs and milk, and watch the tower rise in five stages. Every gift earns you points, and point tiers pay gold and XP.


A new theme every Monday: Bake-off, Dairy Days, Fish Fry, Sweet Tooth, Farm Breakfast and Miller's Week. Cook from your barn and enter dishes for points; dishes that fit the theme count double. When the week ends, the top 10 win gold.
The Harvest Festival is coming and the village isn't ready. The Mayor needs supplies first, then sends you on to Market Mae, Mido, CAG, Skipper and News Ned. A yellow "!" by a villager's name means they're waiting for you. Every step pays gold and XP.

News Ned keeps the big billboard on the square full of fresh news; tap it any time to read it. He also wants three stories a day: little errands around the game, like a harvest, a task-board order or a catch at the pond. Each one pays gold and XP, and filing all three puts you on the front page of the Ronke Gazette for a bonus.

Butterflies flutter around the village. Tap them to catch them for your album: four seasons (Meadow, Blossom, Moonlight and Harvest), 15 species each.
Help the villagers with their orders and they'll thank you with something for your farm. Every Festival Prep errand ends with a festival decoration from the villager you helped, and Skipper mounts the legendary fish you bring him so you can show it off.

The square is getting dressed up for a party: bunting, a stage, a big table and fireworks at night. We'll share the date as soon as it's set, so keep an eye on this log and the community.

The Bug Barn has a pest problem, and Mido needs your help. Take one of Mido's jobs and the lawn next to the barn turns into a field: plant corn, cabbage, carrots and chili, set up beehives and Dogke guards, and hold the line while aphids, ladybugs, caterpillars, snails, grasshoppers and the mighty Stag King crawl out of their burrows.
There are ten jobs, each one tougher than the last, and each opens when you've cleared the one before. Clearing a job for the first time pays gold, and there's a daily reward of gold and XP too. New in week 2: pick EASY, NORMAL or HARD.


Next to the square, four retro cabinets wait on the arcade plaza: Harvest Line, Milk Funki, Treasure Memory and Run Ronke Run. Walk up, press PLAY and the game runs on the cabinet's own CRT screen. Milk Funki, Treasure Memory and Run Ronke Run have five levels each, unlocked one by one, and every game has its own high-score board in the Hall of Fame.

The Daily Bonus is back in its original look. Log in every day, tap COLLECT and work your way to the big day-7 gift.
Every reward ahead is shown in full colour, so you know what's coming. A day you've collected turns grey with a green check.
Everything switches on step by step: testers first, then everyone. Tell us what you think in the community. Every bit of feedback lands on my desk.
See you at the races! 🏇