Dev Log NEW

Own an island in the sky

RRF Village is the on-chain FarmVille, the farm game you grew up with, rebuilt with a Ronke touch on Ronin. RRF Land is its sky: a playable NFT farm that earns while you play it, earns while someone else plays it, and anchors everything that comes next.

A Rare RRF Genesis Land: farm island with barn, linked by floating stones to the relic island where the Ronke Ancient stands
The game

Old-school farm soul, on-chain spine

RRF Village plays like the classic farm games did: till, plant, water, feed, collect, expand. The difference is that time is real (crops, trees and animals keep working while the game is closed), the economy is server-authoritative (every reward is validated, nothing is client-minted), and ownership is real: your wallet is your identity, your goods trade on a player marketplace, and your land can be an NFT that works for you. Playable in the browser and on mobile.

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Farming that respects time

Crops, orchards, animals and apiaries run on wall-clock timers, so you log back in to a farm that kept going.

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Deep production chains

Mine ores, grind flour at the windmill, craft feed, forge gear. Every chain ends in something sellable.

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Raids & defenses

Summon farmer units, raid rival farms for trophies, build your defense line. Pride, not plunder.

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Events & arcade

The Ronke Arcade, weekly Buried Harvest digs, daily boards and festivals keep the village alive.

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A real economy

$GOLD sinks by design, player-to-player trading, and $RONKE rewards from a governed pool.

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Native on Ronin

Your own wallet signs everything. No custodial accounts, no embedded keys. The chain is the save file.

The collection

Four lands, four altitudes

Everyone gets a farm. The Homestead is free at signup and expands like any other land. The NFT tiers buy altitude: more ground on day one, floating islands above it, higher asset caps, and a business layer no free farm can reach.

Homestead: the Common RRF Genesis Land, a small sky island with a barn, well and first crop plotsHomesteadCommon Β· free Β· not an NFT
Outpost: the Rare RRF Genesis LandOutpostRare Β· 2,250
Highlands land, artwork not yet revealedHighlandsLegendary Β· 750
Skyrealm land, artwork not yet revealedSkyrealmMystic Β· 169
HomesteadOutpostHighlandsSkyrealm
Starting size9Γ—9 (81)16Γ—16 (256)23Γ—23 (529)30Γ—30 (900)
Maximum size15Γ—15 (225)22Γ—22 (484)28Γ—28 (784)40Γ—40 (1,600)
Expansions6655
Floating islands0123
Asset level cap581115
SupplyUnlimited2,250750169
The no-overlap guarantee: a fully expanded tier never catches a fresh land one tier above it. A maxed Homestead (225 tiles) is still smaller than an untouched Outpost (256), a maxed Outpost (484) smaller than a fresh Highlands (529), and a maxed Highlands (784) smaller than a fresh Skyrealm (900). Your tier's headroom is yours permanently.

Revealed artwork: the Homestead (Common) and Outpost (Rare) Genesis Lands. Highlands and Skyrealm are still under wraps, shown here as silhouettes and read instantly from that outline: bigger land, more floating islands. Both are being unveiled toward mint. One artwork per land, generated at mint from its tier and starting state, while the in-game land grows on the live cliff tileset, so your NFT image never goes stale as you build.

Supply

3,169 Genesis Lands, then never again

The Genesis collection is capped at 3,169 lands across the three NFT tiers. That number is the whole collection: once minted out, no additional Genesis land is ever created. Homesteads stay free and unlimited, but they are not NFTs and are not part of this supply.

3,169

Genesis total

The full Genesis Land supply, fixed at launch and never expanded.

2,250

Rare Β· Outpost

The entry into NFT land ownership, and the widest tier of the collection.

750

Legendary Β· Highlands

Two floating islands and Diamond-tier recipes, at a third of the Rare supply.

169

Mystic Β· Skyrealm

The ceiling of the collection: three islands, 40Γ—40 ground, Ancient Relic tier.

2,250 + 750 + 169 = 3,169. Scarcity climbs steeply with tier: for every Skyrealm there are roughly 13 Outposts.

TBA Mint details and community distribution are still to be announced. Pricing, mint mechanics, phases and the allocation reserved for the community will be published ahead of mint. Nothing about the mint is final until that announcement.
Progression

Expansion is the game

Every land, free or NFT, grows outward on all four sides through the expansion ladder. Each step asks for a player level and rare materials (from Stone and Clay at the bottom to Crystal Shards, Diamond and Ancient Relics at the top), and each step raises your asset level cap, unlocking deeper upgrades for the coop, barn, factory, forge and glass house. Every expansion and upgrade is a $GOLD and resource sink: the ladder burns currency, it never mints it.

TierGrowth pathLevel gatesMaterial tier
Homestead9β†’15, +1 per side Γ—65 β†’ 30Stone, Clay, Coal, Iron
Outpost16β†’22, +1 per side Γ—612 β†’ 42Iron, Copper, Silver
Highlands23β†’28, +1 per side Γ—525 β†’ 53Silver, Gold Ore, Crystal Shard
Skyrealm30β†’40, +2 per side Γ—540 β†’ 72Crystal Shard, Diamond, Ancient Relic

Floating islands are earned, not handed over. An Outpost claims its island at expansion 3; Highlands at expansions 2 and 4; a Skyrealm raises all three at expansions 2, 3 and 5. Buying the land buys the right, but playing the land claims the island.

What makes two lands different

Traits, not specializations

Land carries no fixed resource specialization. Every land can run crops, animals, wood, mining, factories and the forge at the same time. The only limit is physical ground: a farmer who wants a big herd gives up crop tiles for it. Space is the strategy.

What separates two lands of the same tier are their traits, and traits are earned rather than rolled. They are derived from the state of the land itself, from three inputs:

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Expansion level

How far the land has actually been grown. Every expansion step you complete deepens its traits, so a worked land reads stronger than an untouched one of the same tier.

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Active boosts

The boosts currently applied to the land feed into its traits while they are live, letting you shape the land toward whatever you are producing right now.

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The relic in use

The relic assigned to your floating island sits on top of the other two, bending the land's traits toward its role: Garden, Livestock, Quarry, Forge, Market or Festival.

Because traits track the land's real state, they are not cosmetic. They act as real percentages in play, they compound with the tier's own advantages, and they are the reason two lands of the same tier trade at very different prices.

Traits and the relic stay with the land. When a land is sold, its accumulated traits and its assigned relic travel with it to the new owner. Nothing is stripped or reset on transfer, so what a buyer sees is exactly what a buyer gets, and the work you put into a land is work you can sell.
The floating islands

The Ronke Ancient

The floating relic island: a stone Ronke Ancient statue holding the void orb, under an arch with a crystal bridge

Above every NFT land floats its second stage, and on it stands the Ronke Ancient, the island's energy core, joined to the main land by the ancient stone crossing.

When a floating island awakens, you assign it a role, and the Ancient physically transforms to match. Garden wreathes the statue in plants and green energy; Forge sets it in metal and flame. One consistent core structure gives the island a living visual identity, and provides the frame that lets new relics ship later without redesigning a single island.

Re-assigning a role costs $GOLD and resources, so commitment matters. A Skyrealm runs three islands and picks 3 of 6 roles, so two Skyrealms rarely play the same way. Whichever relic is in use feeds directly into the land's traits, and it stays with the land if you sell it.

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Garden

Crop-focused bonuses

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Livestock

Animal-focused bonuses

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Quarry

Mining-focused bonuses

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Forge

Forge & crafting bonuses

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Market

Economy & trade bonuses

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Festival

Social & event bonuses

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Future Relics

New roles land here without changing your island

Coming Ships with the floating-island update. Role bonuses are tuned in-game and announced with the release.
Already live in the beta

What a Land does today

Live
∞ trees

No tree cap, ever

Free farms stop at 3 trees + 2 per expansion. Landholders plant without limits, and every tree drops wood, sap and rare materials on real-world time.

Live
+25%

Ronke Board multiplier

A bound Land adds a flat +25% to your daily $RONKE reward multiplier, stacking with Ronkeverse NFTs (+10% each, up to +50%) and your trust score.

Live
NFT land

Your farm, on-chain

The Land binds to your account as a verified on-chain land type, tradable on Ronin Market.

Live
95%

Delegation income

List your Land on the RRF delegation desk and keep 95% of what borrowers pay. The NFT never leaves your wallet.

The business layer

Delegation: your Land, their labor

Only NFT landowners can lease land on the RRF delegation desk, and it is zero-custody by design: the contract records who may play your land, until when, and on what split, while the NFT stays in your wallet. Borrowers get a real farm without buying one; owners earn from ground they aren't working.

  1. List it. Term of 1 to 365 days, price in $RON or $RONKE, resource split preset (50/50, 60/40, 70/30) that tenants see up front.
  2. Get paid up front. Acceptance pays your claimable balance instantly, 95% yours, 5% platform, pull-payment style.
  3. Take the tenant split. While a tenant farms, the owner's share of resources accrues server-side. That is passive income a free farm can never access.
  4. Safe by contract. Selling the land auto-voids the lease; reacquiring it mid-term revives it. Audited behaviour, not promises.

Maximize it: shorter terms re-price faster; fair splits rent faster than greedy ones; a developed land (expansions, trees, leveled assets, good traits) simply rents for more. Build first, then list.

Why buy up

Ten advantages that never close

  1. Size floor. Tiers never overlap, so a maxed lower tier never reaches a fresh higher one.
  2. Floating islands. 0 / 1 / 2 / 3. The Homestead never gets one.
  3. Asset caps. 5 / 8 / 11 / 15. Only Highlands and above reach Diamond recipes, and only Skyrealm reaches Ancient Relic tier.
  4. Seasonal mints. Each season ships a landowner-only asset: Outpost 1, Highlands 2, Skyrealm 3, with supply capped forever when the season closes.
  5. Delegation. Leasing land and taking a tenant split is NFT-only income.
  6. Clan founding. Only landowners found clans, and the founder's land becomes the clan home.
  7. Neighbor slots. 15 / 40 / 75 / 150. A Skyrealm runs a network ten times a Homestead's.
  8. Traits. Built from expansion level, active boosts and the relic in use, and they carry over to the next owner on resale.
  9. Economic modifiers. Up to 20% faster crafting, +15% forge success, 50% off marketplace fees, compounding for months.
  10. Scarcity. Homesteads are unlimited, while the NFT tiers are capped at 3,169 in total. That is what a resale market is made of.
The short version: a Homestead buys you a farm. An NFT Land buys you a bigger farm, plus a business on top of it.
Future, landowners only

Clans are founded on Land

Only NFT landowners will be able to found a clan. The founder's island becomes the clan's home ground. Its banner stands there, its members rally around the founder's Ancient, and clan seasons build on RRF's raid and festival systems. Your neighbor-slot network (up to 150 on a Skyrealm) is the clan's reach.

Planned

Found & lead

Create the clan, set banner and name, invite farmers. The founder seat is a landholder privilege.

Planned

Clan seasons

Cooperative goals and clan-vs-clan events with seasonal standings.

Planned

Shared ground

The founder's land hosts clan visits, and your Relic choices shape what your clan is known for.

Before you read on

Some details can still change

Some details in this document are subject to change. RRF Land is in active development. Tier figures, trait behaviour, relic bonuses, supply mechanics and the delegation split reflect the current design and live beta configuration, and any of them may be tuned before or after mint. Mint details and community distribution are not finalised at all yet. Anything marked TBA, Coming or Planned describes intent rather than shipped mechanics. We will announce changes as they land.