RRF Village is the on-chain FarmVille, the farm game you grew up with, rebuilt with a Ronke touch on Ronin. RRF Land is its sky: a playable NFT farm that earns while you play it, earns while someone else plays it, and anchors everything that comes next.
RRF Village plays like the classic farm games did: till, plant, water, feed, collect, expand. The difference is that time is real (crops, trees and animals keep working while the game is closed), the economy is server-authoritative (every reward is validated, nothing is client-minted), and ownership is real: your wallet is your identity, your goods trade on a player marketplace, and your land can be an NFT that works for you. Playable in the browser and on mobile.
Crops, orchards, animals and apiaries run on wall-clock timers, so you log back in to a farm that kept going.
Mine ores, grind flour at the windmill, craft feed, forge gear. Every chain ends in something sellable.
Summon farmer units, raid rival farms for trophies, build your defense line. Pride, not plunder.
The Ronke Arcade, weekly Buried Harvest digs, daily boards and festivals keep the village alive.
$GOLD sinks by design, player-to-player trading, and $RONKE rewards from a governed pool.
Your own wallet signs everything. No custodial accounts, no embedded keys. The chain is the save file.
Everyone gets a farm. The Homestead is free at signup and expands like any other land. The NFT tiers buy altitude: more ground on day one, floating islands above it, higher asset caps, and a business layer no free farm can reach.
HomesteadCommon Β· free Β· not an NFT
OutpostRare Β· 2,250
HighlandsLegendary Β· 750
SkyrealmMystic Β· 169| Homestead | Outpost | Highlands | Skyrealm | |
|---|---|---|---|---|
| Starting size | 9Γ9 (81) | 16Γ16 (256) | 23Γ23 (529) | 30Γ30 (900) |
| Maximum size | 15Γ15 (225) | 22Γ22 (484) | 28Γ28 (784) | 40Γ40 (1,600) |
| Expansions | 6 | 6 | 5 | 5 |
| Floating islands | 0 | 1 | 2 | 3 |
| Asset level cap | 5 | 8 | 11 | 15 |
| Supply | Unlimited | 2,250 | 750 | 169 |
Revealed artwork: the Homestead (Common) and Outpost (Rare) Genesis Lands. Highlands and Skyrealm are still under wraps, shown here as silhouettes and read instantly from that outline: bigger land, more floating islands. Both are being unveiled toward mint. One artwork per land, generated at mint from its tier and starting state, while the in-game land grows on the live cliff tileset, so your NFT image never goes stale as you build.
The Genesis collection is capped at 3,169 lands across the three NFT tiers. That number is the whole collection: once minted out, no additional Genesis land is ever created. Homesteads stay free and unlimited, but they are not NFTs and are not part of this supply.
The full Genesis Land supply, fixed at launch and never expanded.
The entry into NFT land ownership, and the widest tier of the collection.
Two floating islands and Diamond-tier recipes, at a third of the Rare supply.
The ceiling of the collection: three islands, 40Γ40 ground, Ancient Relic tier.
2,250 + 750 + 169 = 3,169. Scarcity climbs steeply with tier: for every Skyrealm there are roughly 13 Outposts.
Every land, free or NFT, grows outward on all four sides through the expansion ladder. Each step asks for a player level and rare materials (from Stone and Clay at the bottom to Crystal Shards, Diamond and Ancient Relics at the top), and each step raises your asset level cap, unlocking deeper upgrades for the coop, barn, factory, forge and glass house. Every expansion and upgrade is a $GOLD and resource sink: the ladder burns currency, it never mints it.
| Tier | Growth path | Level gates | Material tier |
|---|---|---|---|
| Homestead | 9β15, +1 per side Γ6 | 5 β 30 | Stone, Clay, Coal, Iron |
| Outpost | 16β22, +1 per side Γ6 | 12 β 42 | Iron, Copper, Silver |
| Highlands | 23β28, +1 per side Γ5 | 25 β 53 | Silver, Gold Ore, Crystal Shard |
| Skyrealm | 30β40, +2 per side Γ5 | 40 β 72 | Crystal Shard, Diamond, Ancient Relic |
Floating islands are earned, not handed over. An Outpost claims its island at expansion 3; Highlands at expansions 2 and 4; a Skyrealm raises all three at expansions 2, 3 and 5. Buying the land buys the right, but playing the land claims the island.
Land carries no fixed resource specialization. Every land can run crops, animals, wood, mining, factories and the forge at the same time. The only limit is physical ground: a farmer who wants a big herd gives up crop tiles for it. Space is the strategy.
What separates two lands of the same tier are their traits, and traits are earned rather than rolled. They are derived from the state of the land itself, from three inputs:
How far the land has actually been grown. Every expansion step you complete deepens its traits, so a worked land reads stronger than an untouched one of the same tier.
The boosts currently applied to the land feed into its traits while they are live, letting you shape the land toward whatever you are producing right now.
The relic assigned to your floating island sits on top of the other two, bending the land's traits toward its role: Garden, Livestock, Quarry, Forge, Market or Festival.
Because traits track the land's real state, they are not cosmetic. They act as real percentages in play, they compound with the tier's own advantages, and they are the reason two lands of the same tier trade at very different prices.
Above every NFT land floats its second stage, and on it stands the Ronke Ancient, the island's energy core, joined to the main land by the ancient stone crossing.
When a floating island awakens, you assign it a role, and the Ancient physically transforms to match. Garden wreathes the statue in plants and green energy; Forge sets it in metal and flame. One consistent core structure gives the island a living visual identity, and provides the frame that lets new relics ship later without redesigning a single island.
Re-assigning a role costs $GOLD and resources, so commitment matters. A Skyrealm runs three islands and picks 3 of 6 roles, so two Skyrealms rarely play the same way. Whichever relic is in use feeds directly into the land's traits, and it stays with the land if you sell it.
Crop-focused bonuses
Animal-focused bonuses
Mining-focused bonuses
Forge & crafting bonuses
Economy & trade bonuses
Social & event bonuses
New roles land here without changing your island
Free farms stop at 3 trees + 2 per expansion. Landholders plant without limits, and every tree drops wood, sap and rare materials on real-world time.
A bound Land adds a flat +25% to your daily $RONKE reward multiplier, stacking with Ronkeverse NFTs (+10% each, up to +50%) and your trust score.
The Land binds to your account as a verified on-chain land type, tradable on Ronin Market.
List your Land on the RRF delegation desk and keep 95% of what borrowers pay. The NFT never leaves your wallet.
Only NFT landowners can lease land on the RRF delegation desk, and it is zero-custody by design: the contract records who may play your land, until when, and on what split, while the NFT stays in your wallet. Borrowers get a real farm without buying one; owners earn from ground they aren't working.
Maximize it: shorter terms re-price faster; fair splits rent faster than greedy ones; a developed land (expansions, trees, leveled assets, good traits) simply rents for more. Build first, then list.
Only NFT landowners will be able to found a clan. The founder's island becomes the clan's home ground. Its banner stands there, its members rally around the founder's Ancient, and clan seasons build on RRF's raid and festival systems. Your neighbor-slot network (up to 150 on a Skyrealm) is the clan's reach.
Create the clan, set banner and name, invite farmers. The founder seat is a landholder privilege.
Cooperative goals and clan-vs-clan events with seasonal standings.
The founder's land hosts clan visits, and your Relic choices shape what your clan is known for.