RRF Village · Genesis Land

The RRF Village economy

v1 draft

Two currencies, two jobs.

3,169Genesis Lands, the whole supplyOutpost 2,250 · Highlands 750 · Skyrealm 169
4 goldfor 1 $RONKE (20 gold = 5 RONKE)Checked every week, moved only in fixed steps
10%of the $RONKE spent in the game is burnedRemoved for good
1-wayGold never turns into $RONKESo nobody can farm gold and cash it out
How value flows

How value moves through the village

$RONKE can buy gold, but gold never turns back. Gold buys seeds, animals and buildings. Your farm turns them into goods, and goods fill orders. Orders pay you gold, and Ronke Board orders also pay $RONKE. What you earn goes into growing your farm, and that spending is what keeps both currencies worth earning.

  1. $RONKE The village token on Ronin. The game can't make more of it.
  2. Gold The farm's money. It stays in the game.
  3. Crops & goods Grown, crafted, caught and mined on your farm.
  4. Orders Task Board, Ronke Board and deliveries. They pay more than the shop.
  5. Sinks Land, upgrades, gear and keys. Gold and RONKE leave here.
Orders pay gold, and the Ronke Board pays $RONKE
Plugs into the loop
  • Genesis Lands A bigger farm and relic islands: more crops and goods from the same energy.
  • Ronkeverse Your identity: your Ronke's traits as cosmetics, an extra farmer per NFT, and more room to trade.
  • Season Pass Daily play: stars for tasks and farm work, a reward on every tier.
  • Special assets Things with a fixed supply: relics today, editions and season prizes later.
Every arrow here is a flow that works in the game today
The crop cycle

The crop cycle and the daily loop

Every crop starts as a seed from the shop and ends as gold, a good for a factory, or an order. Today every crop grows in 5 to 40 minutes.

Crops now take 15 minutes to 4 hours. Short crops pay the most per plot while you play; long crops pay the most per energy and grow while you are away.

The crop cycle

One loop5 to 40 minutes today
  1. 1Buy seedsat the shop
  2. 2Till and plantthis uses energy
  3. 3Water and wait5 to 40 min
  4. 4Harvestno energy
  5. 5Sell, craft or fill an orderorders pay more
  6. 6Spend the goldand plant again

A day in the village

  1. MorningClaim the daily bonus, harvest what grew, feed the animals and check the new orders.
  2. Every 1 to 2 hHarvest, fill a few orders and ship a delivery.
  3. While you playQuick wheat and carrot loops for orders, and a few casts at the pond.
  4. EveningPlant long crops before you log off: sugarcane keeps its full value for 8 hours after planting. Queue long factory jobs.
  5. MondaysNew weekly digging prizes and weekly challenges, and 3 new Gold Keys for land holders.

Orders, deliveries, fishing and relic bonuses reset every day at 00:00 UTC. Weekly prizes and Gold Keys reset on Monday at 00:00 UTC. Energy refills by 1 point every 30 seconds, also while you are offline.

12 Task Board orders and 8 deliveries a day (today 15 and 12), with one Delivery Cart per player.

Crops at a glance

Crops take 15 minutes (wheat) to 4 hours (sugarcane), with the unlock levels and prices below. Seeds cost 30 to 100 gold. Short crops are for while you play; long crops grow while you are away, and the longer a crop grows, the more it pays per energy.

CropLevelActive player gets itGrows inSeedSells forProfit per energyXP a harvestUsed for
Wheat1at the start15 min30426.05Wheat flour, cow feed
Carrot1at the start25 min35497.06Carrot flour, carrot cake, pig feed
Cabbage3day 140 min40568.06Pig feed, sushi
Tomato6day 11 h 1045729.09Pizza
Corn9day 11 h 20508010.010Corn flour, chicken feed, corn bread
Eggplant12day 21 h 35558710.710Selling and orders
Cassava16day 51 h 50609411.311Cassava flour, pig feed
Potato20day 122 h 107010612.011Potato flour
Pumpkin25day 282 h 308011812.712Pumpkin flour
Chili30day 523 h 309014213.016Chipotle, Cassava Chips, sushi
Sugarcane35day 854 h10015313.217Honey, bakery, ham

Rice: every Genesis Land comes with a Rice Paddy, placed by the team before launch, one on every tier. Rice grows only on Genesis Lands: free farms can't plant it, and every farmer can buy it from land owners on the market. The paddy upgrades to 12 plots at level 20 and 16 plots at level 30, and each upgrade costs a lot of gold plus materials.

Seed, sale and profit are in gold; profit per energy is the gain after the seed. With higher crop prices, recipes, orders and other gold prices get re-set to match.

Today: crops unlock from level 1 to 7, seeds cost 10 to 36 gold, crops sell for 16 to 58, everything grows in 5 to 40 minutes, and rice is a field crop.

Levels and XP

Every job on your farm earns XP: harvesting crops, collecting from animals, crafting, mining, fishing and filling orders. XP raises your level, and levels open new crops, animals, buildings and farm expansions.

The climb is long on purpose. Your first 10 levels take a few days. After that each level takes more work, and level 100 is years away even for the most active farmers in RRF Village.

  • Bigger crops, more XP. Every harvest pays XP, from 5 for wheat to 17 for sugarcane (see the table above). A crop that withers gives 0.
  • Every activity counts. Animals, factories, the mine, the pond, trees, Bug Busters, butterflies, Ned's errands and village quests all pay XP, so a village day levels you about as fast as a farm day.
  • Orders pay by difficulty. Task Board, Ronke Board and delivery orders each pay a fixed XP for easy, medium and hard.
  • Firsts pay once. Your first building of each kind, each upgrade and each farm expansion give a one-time XP bonus.
  • Fair by design. XP is counted on our server when the work is done. Placing things, anything that can be undone, buying, trading and betting give no XP.
  • Every level-up adds 5 to your max energy, as today, and refills your energy bar.

Level at the end of each season

PlayerFoundersSeason 1Season 2
Typicalabout 21about 26about 30
Activeabout 27about 36about 42

Founders means Founders Season (Season 0). Model estimates for players who play every day. Even a very active player would need more than a year of daily play to reach level 100.

What you unlock by level

LevelYou unlock
1Wheat, carrot, your first cow and the feed factory
3Cabbage and the windmill
5Dairy and the delivery cart
6Tomato, the forge and the mine
8Your first farm expansion
9Corn, chicken coop and bakery
12Eggplant and the smelter
16Cassava and pigs
18Smokehouse
20Potato and the Sushi Bar quest
25Pumpkin
28Jeweler
30Chili
35Sugarcane and the apiary
45The last free farm expansion

Genesis Lands keep expanding past level 45, up to level 70 on a Skyrealm.

XP for every activity
ActivityXP
Crops5 to 17 a harvest, by crop; a withered crop gives 0
Animalscow 12, chicken 10, pig 14 a collect (+10% per animal level); honey 5 a jar; feed factory 4 a run
Factories and the forge12 / 18 / 26 / 36 a finished run, by recipe tier
Mining10 to 26 a collected run, by mine level
Trees4 a chop
Fishing4 / 6 / 12 / 25 / 60 a fish, from common to legendary
Butterflies7 a catch, 150 a family, 1,500 a season
Bug Busters40 / 60 / 80 a win (easy, normal, hard); +60 for the first win of the day
Digging3 a dig
Ned's Scoop100 an errand, up to 450 a day
Task Board40 / 75 / 120 an order (easy, medium, hard)
Ronke Board15 / 25 / 40 an order; land-only order 50
Delivery150 a shipment
Village quests and events400 a quest-chain step (600 for the last); a Lost Map piece 150; community tiers 150 / 400 / 1,000; cooking contest 300 a week
Daily bonus100 on day 3, 150 on day 5, 250 on day 7
First-time milestonesonce each: a share of the level it unlocks at, 10% for a building or upgrade, 25% for an expansion step or land rank
Placing, buying, trading, betting0

Today XP comes mostly from planting, harvesting and orders, and placing a building or animal gives 10 XP.

New mechanics

Two new mechanics: crops that wither, tools that wear

Two changes make time part of the game. Both are easy to plan around once you know them.

Crops that wither

A ripe crop stays fresh for 3 to 4 hours, so you harvest it all. For the next 2 hours it wilts and gives 3 of every 4 crops. Then it droops and gives half, and it dies 6 hours after ripening for quick crops, up to 8 hours for sugarcane, at any level. A dead plot needs clearing before you plant again.

Example, wheat: full harvest for 3 hours after it ripens, 3 of every 4 crops until 5 hours, half until 6 hours, then dead.

Plan for it: plant quick crops while you play, and long crops before you go. Sugarcane planted as you leave keeps its full value for 8 hours.

Tools that wear

Fishing rods and mining stations wear a little with every cast and every run, and more when you land something rare. Repair them with gold at the pond or the mine, or with a Repair Kit from the forge. A worn-out mine still digs, just slower, until you fix it.

Good to know: farm tools never wear, and nothing is ever destroyed. Repairs are small upkeep, and Repair Kits use bars you make yourself.

Rods already wear like this today; mining station wear and Repair Kits are new.

Village rewards

The village pays too

about 17%of an active farmer's gold

The village pays about a sixth of an active farmer's gold: fish you sell, Ned's daily errands (up to 700 gold), Buried Harvest chests and weekly prizes, butterfly albums, Bug Busters and the cooking contest. Most rewards have a daily or weekly cap, so the farm stays your main income.

Village quests are harder than in the playtest and take longer: about 2.5 times the goods, and quest chains move one step every 2 days at most.

Fishing casts

You get 30 free casts a day. Buy up to 10 more a day with $RONKE, one at a time. An equipped NFT adds casts, and only your best one counts. At most 50 casts a day.

BonusExtra castsAlso
Common NFT+5
Rare NFT or a Genesis Land+5a shorter wait between casts
Legendary NFT+10slightly better odds on epic and legendary fish, and a small treasure chest chance
Bought casts+1 each, up to +10 a dayabout 40 RONKE each

NFT bonuses don't stack. Today the cap is 60 fish a day.

Village rewards, activity by activity
ActivityReward in goldWhat it takes
Fishingfish sell for 12 to 1,00030 free casts a day, 50 at most
Buried Harvestdaily chest 750, treasure 250; weekly prizes 12,500 / 7,500 / 3,750 / 1,875 for the top 25; achievements 3,725 once14 free digs a day; achievements ask for 3 diamonds, 5 golden worms, 5 crystals and more
Ned's Scooperrands 100 to 150, bonus 250, up to 700 a dayharvest 25 / 50 / 75 crops, 5 to 8 orders, 8 to 12 fish, 5 to 8 butterflies, 2 deliveries
Butterflies750 a family, 5,000 for a full seasonabout 260 catches a season
Bug Busters100 a day; first clears up to 9,850 oncea daily round
Quest chains10,250 once (festival part each season)2.5x the goods; one step every 2 days at most, so the festival takes at least 12 days
Community project500 / 1,500 / 3,750 by tier3,100 / 18,800 / 62,500 points
Cooking contest7,500 / 5,000 / 3,000 / 1,000 by rank, weeklyrank 1 needs about 9,400 points
Lost Map250 a piece, 7,500 for the treasure15 pieces, at most 1 a day
Daily bonus2,750 gold over 7 days1 claim a day
Arcadeno gold, scores only
Sinks

Where gold and $RONKE leave the economy

Gold in RRF Village is earned by playing and spent on the next goal: seeds, upgrades, a bigger farm, a better rod. Every sink takes gold out for good, so the gold you earn keeps its value. RONKE spent in the game leaves the player too, and part of it is burned (see the $RONKE part below).

Gold sinks: spend as much as you earn

Gold comes in at a steady pace, and there is always something worth spending it on. Every gold sink removes the gold for good.

  • Every day: seeds, fertilizer, repairs for your rod and mine, bait, dig packs, and Ronke's Coffee for extra energy.
  • Goals: buildings and upgrades, animals and their levels, the barn, the mine, fishing rods, trees, and every step of your farm's expansion.
  • Land holders: Rice Paddy upgrades, land ranks, 3 special-asset mints a season, Gold Keys (3 a week) and relic extraction.
  • For collectors: the gold deco shop, a new seasonal decoration set every season, and the Village Patron board, where your weekly donations earn a title and your name on the village board.

However much you earn, there is always a place to spend it, so gold keeps its value.

Bigger farm

Gold

Expanding your farm costs gold. Land expansions also need ores from your mine.

Fishing gear

Gold

Rods, bait and repairs. Better rods reach better fish.

Buildings and upgrades

Gold

Dairy, bakery, smelter and more, each with upgrades. About 220,000 gold to finish them all at today's prices.

Buy gold

$RONKE

Swap RONKE for gold, one way. New rate: 1 RONKE = 4 gold, with no daily limit. Gold still can't skip a level gate or the mined materials.

Energy packs

$RONKE

Refill energy to keep farming. New prices: 25, 60 or 150 energy for 75, 170 or 375 RONKE, with no daily limit.

Sky Keys

$RONKE

Keys open relics on your relic islands. New price: 1,000 RONKE a Sky Key, with no limit. Land holders can also buy 3 Gold Keys a week with gold.

Every gold sink, side by side

SinkCostSpent in 30 daysShare
Farm expansion500 to 900,000 a step28.7M63%
Fishing gear120 to 25,0004.9M11%
Bakery and dairy upgrades4,000 to 15,0003.3M7%
Decorations300 to 5,0002.4M5%
Dig packs400 / 800 / 1,6002.4M5%
Gold Keys10,0001.5M3%
New factories4,000 to 12,0001.1M2%
Seeds10 to 36 eachnot recorded yetthe biggest repeat sink
Land Development ranks13,000 to 430,000 + goodsnone yet

Costs are today's. Spent in 30 days is the playtest's last 30 days (to 7 Nov 2026), from the game's ledger: 45.8M gold spent in all. Seeds, buildings, animals and the barn are not in the ledger yet, so they are missing here. RONKE figures above are test RONKE on Ronin's testnet.

Full gold price list

Prices rise with level: early buildings cost hours of play, the last upgrades cost weeks. Every expansion also needs ores from your mine. "Land" means Genesis Lands only.

WhatPlayer levelGold
Feed factory / windmill / delivery cart (one per player) / forge1 / 3 / 5 / 6780 / 980 / 720 / 1,500
Cow / chicken coop / pig / apiary1 / 9 / 16 / 351,200 / 2,300 / 3,100 / 61,000
Cow, levels 2 to 510 / 20 / 30 / 405,900 / 20,500 / 62,500 / 205,000 (levels 4 and 5: land)
Chickens, levels 2 to 519 / 29 / 39 / 499,700 / 80,500 / 130,000 / 225,000 (levels 4 and 5: land)
Pigs, levels 2 to 526 / 36 / 46 / 5634,000 / 165,000 / 165,000 / 240,000 (levels 4 and 5: land)
Dairy: buy, level 2, level 35 / 14 / 215,800 / 14,000 / 49,500
Bakery9 / 16 / 267,600 / 15,500 / 115,000
Smelter12 / 23 / 318,300 / 40,500 / 195,000
Smokehouse18 / 27 / 3510,500 / 77,000 / 305,000
Sushi Bar20 / 29 / 37quest reward / 96,500 / 360,000
Jeweler28 / 33 / 4171,500 / 185,000 / 470,000
Mine: unlock, levels 2 to 56 / 11 / 18 / 22 / 342,900 / 8,200 / 18,500 / 25,500 / 170,000 (levels 4 and 5: land)
Rods: Fiberglass / Carbon / Golden / Chonkbreaker5 / 13 / 24 / 331,700 / 6,900 / 41,500 / 225,000
Rod repair, full800 / 1,600 / 3,000 / 8,000
Bait: worms / lure80 for 10 / 300 for 5
Barn, levels 2 to 56 / 9 / 12 / 151,500 / 2,900 / 4,200 / 6,000
Barn, levels 6 to 15 (land)18 to 4514,500 to 135,000
Expansion, free farm to 15x158 / 15 / 22 / 30 / 38 / 459,300 / 14,500 / 35,000 / 105,000 / 220,000 / 235,000 (about 619,000 in all)
Expansion, Outpost to 22x2212 / 20 / 28 / 36 / 44 / 5225,000 / 27,500 / 98,500 / 240,000 / 295,000 / 325,000 (about 1.01M in all)
Expansion, Highlands to 28x2818 / 28 / 38 / 48 / 5830,000 / 115,000 / 320,000 / 370,000 / 410,000 (about 1.25M in all)
Expansion, Skyrealm to 40x4022 / 34 / 46 / 58 / 7079,000 / 385,000 / 605,000 / 690,000 / 780,000 (about 2.54M in all)
Land ranks: Tended / Thriving / Renowned / Ancient15 / 25 / 35 / 4513,000 / 42,500 / 215,000 / 430,000
Rice Paddy (land): placed free; upgrades to 12 / 16 plots20 / 3060,000 + bars, bricks, hardwood / 150,000 + bars, bricks, hardwood
Special-asset mint (land), 3 a season50,000 / 65,000 / 85,000 (Outpost / Highlands / Skyrealm)
Seedssee Crops at a glance30 to 100
Fertilizer: basic / organic / premium60 / 150 / 300 (10 / 30 / 60 min faster)
Trees1,900 each
Gold Key (land holders, 3 a week)25,000
Relic extraction2,500 to 37,500

Everything a free farm can own at its caps comes to about 3.35M gold. The Mega Brush is no longer sold.

$RONKE

$RONKE in the game

The $RONKE token

$RONKE is a community token on Ronin (0xf988…27cB). RRF Village uses it, but didn't make it and can't make more.

Today's playtest runs on test RONKE on Ronin's testnet. Real RONKE in the game comes with the bank on Ronin mainnet.

Where farmers earn it

  • Ronke Board orders: 6 small orders a day (4 today) that pay $RONKE by reputation. Higher reputation earns more, and the rate is shared fairly when many farmers claim on the same day.
  • Selling to other players: goods, fish and relics on the market.
  • Task Board orders: 12 a day, built from what you have just unlocked, so every order teaches you something new. Rare orders pay more, and the rarest pay $RONKE.
  • Invite friends: 5% of what the players you invited spend.

Where it's spent

  • Buying gold, one way.
  • Energy packs and speed-ups.
  • Sky Keys for relics.
  • Decoration skins, and goods bought from other players.
  • The RONKE PASS, once a season.
  • Promo packs.

The ratio: prices in gold, paid in RONKE

5 $RONKE = 20 gold
  • So 1 RONKE = 4 gold, and 1,000 gold = 250 RONKE (about $0.22 today).
  • Every RONKE price is set in gold and shown in RONKE at the current ratio, so one number moves every price together.
  • We check the ratio every week against the 7-day median price on Katana. It only moves when RONKE leaves a ±10% band, and then only along fixed steps: 2, 3, 4, 5, 6, 8 or 10 gold per RONKE.
  • Example: if RONKE doubles, the ratio goes to 8, and 1,000 gold costs 125 RONKE. In real terms the price stays about the same.

Today the playtest gives 100 to 160 gold per test RONKE.

Full RONKE price list
ItemPrice in RONKEAbout, in $ today
1,000 gold250$0.22
Gold packs500 / 2,500 / 6,250 for 2,000 / 10,500 / 27,500 gold (+0 / +5 / +10%)
Sky Key x1 / x5 / x101,000 / 4,600 / 8,800$0.88 / $4.03 / $7.71
Energy, 25 / 60 / 15075 / 170 / 375$0.066 / $0.149 / $0.329
Speed-ups, every timer2 a minute$0.105 an hour
Feed factory slots250 to 450$0.22 to $0.39
RONKE PASS, per season$5 worth (about 5,700), set at the season start$5
Decoration skins250 / 400$0.22 / $0.35
Smallest withdrawal300$0.26
Market selling fee30% to 5% by reputation band5% today
Extra fishing cast40, up to 10 a day$0.035

$RONKE prices will be adjusted to player demand during the Founders Season.

Today's market fee is a flat 5%. A Gold Key (25,000 gold) is worth 6,250 RONKE at this ratio, so the Sky Key is the cheaper way to relics, on purpose. Dollar amounts use RONKE at about $0.00088 (Katana, 7 Nov 2026) and move with the market.

RONKE burned

10% of the RONKE spent in the game is burned, removed for good. That covers everything bought in the game with RONKE: gold, energy, speed-ups, keys, skins and the pass. Promo packs, market fees and withdrawal fees burn a share too.

Optional extra burn: each week, whatever the reward pool can't pay out under the daily ceiling and per-player caps, beyond a 90-day reserve, is burned.

Invite friends

Your quest-site referral links carry over into the game, and every account gets an in-game link with the same code. You earn 5% of what the players you invited spend in the game and on promo packs. You never get a share of everyone's spending, only of your own friends'.

  • Only active links count. Self-referral (the same account, wallet or device) doesn't count, and one level only: friends of friends earn nothing.
  • You need a Settler reputation (250) or better; your friend must reach level 10 with an account at least 7 days old.
  • Only your friend's own RONKE counts. Spending locked RONKE or Founders' credit pays no share.
  • At most 5,000 RONKE a day, paid daily.
  • New links work too: a new account can add the friend who invited it in its first 7 days, and the first link wins.

The farmer reward pool

Reward pool
Daily budgetposted every morning

What it pays

  • Ronke Board orders, at a rate posted every morning, by reputation
  • Bonuses for a land, the RONKE PASS, Ronkeverse and trust: up to 2x your share

The farmers' reward pool pays out a set amount a day, with a daily ceiling and limits per player. A quiet day's leftover rolls to the next day, and a reserve covers bad weeks. If more farmers claim, the rate per order goes down. Nothing is paid on credit, and bonuses change your share, not the total.

Withdrawing RONKE

  • Up to 3 withdrawals a day, from 300 to 50,000 RONKE a day.
  • A withdrawal fee from 30% down to 5%, set by your reputation band (see Reputation below). The bank-wide daily cap and the 72-hour reward hold stay.
  • The bank also has a daily cap for everyone together. Anything over it waits for the next day.
  • RONKE earned as a reward is held for 72 hours before it can be withdrawn.

Withdrawals of real RONKE start with the bank on Ronin mainnet.

Reputation

Reputation and fair play

Reputation (Ronke Score + Game Score)

Your reputation is your Ronke Score plus your Game Score, on the same scale. The Game Score is the part you earn in RRF Village: account age, days played, quests and orders, your level, the $RONKE you spend or keep in the game, and a clean record.

Reputation sets your withdrawal fee and your market selling fee, from 30% for newcomers down to 5% for Ronke Legends, and the top bands need both a strong score and real play. It also sets your Ronke Board reward, shared fairly when many farmers claim on the same day.

BandScoreGameFee
Newcomer0+-30%
Settler250+-25%
Farmer500+-20%
Trusted900+-15%
Elder1,500+400+10%
Ronke Legend2,500+800+5%

Score is Ronke Score plus Game Score. Game is the minimum Game Score the top two bands need.

  • The withdrawal fee comes off the amount you withdraw. On the market the seller pays the fee; the buyer pays the listed price.
  • 20% of every withdrawal fee and 30% of every market fee is burned.
  • A pure player can reach Trusted in a season and Elder within a year. A holder who never plays stays at Trusted, because the top two bands need a Game Score.
  • Your band updates once a day. Bots and fresh wallets start at 30%, and a confirmed flag takes 500 points.

Today the market fee is a flat 5% and withdrawals have no fee.

How the Game Score adds up
PartPointsHow
Account ageup to 1800.5 a day
Days playedup to 7002 for each day you play
Levelup to 50010 a level
Quests and ordersup to 3001 for each day with a finished order or quest
Stake in the gameup to 300RONKE spent, or deposited and kept 30 days, in the last 90 days; a Genesis Land counts in full
Clean record-500a confirmed flag (multi-account, bot) takes 500

The Game Score tops out near 2,000. Your Ronke Score is added as it is; the game never changes it.

Genesis Lands

Genesis Lands in the economy

A Genesis Land is a bigger farm with more to do. It makes the same energy go further, adds relic islands and, later, ranks and limited editions. Land bonuses are a bigger share of capped rewards, never a fixed return. A free farm stays a full game.

Outpost, the Rare Genesis LandOutpostRare · 2,250
Highlands, the Legendary Genesis LandHighlandsLegendary · 750
Skyrealm, the Mystic Genesis LandSkyrealmMystic · 169

What a land adds

Free farmOutpostHighlandsSkyrealm
Farm size9x9 to 15x15*16x16 to 22x2223x23 to 28x2830x30 to 40x40
Relic islandsnone123
Keysnonea Founder Key once, and 3 Gold Keys a week; Sky Keys with no limit
Trees and market listingslimitedno limitno limitno limit
Upgrade ceilinglevel 3level 10level 15level 25
Ronke Board sharebase+20%+30%+40%
Land-only Ronke Board ordernone1 extra order a day for rare goods, paying +50% of the day's base rate
Extra fishing casts a daynone+5+5+5
Rice Paddy (placed before launch)none111
Development ranksnone5 ranks5 ranks5 ranks
Special assets to mint a seasonnone3 (50,000 gold each)3 (65,000 each)3 (85,000 each)
Founders' Barnyard packs a seasonnone123

* Today a free farm can still grow to 24x24; the 15x15 limit starts with the game launch. When you sell a land, its expansions and relics go to the buyer; your buildings and items stay with you.

Growing your farm: level gates

Every expansion step needs a player level, gold and materials that only your mine gives, then takes time to build. Gold and RONKE can't skip the level gate or the materials. Speed-ups cost 2 RONKE a minute.

FarmPlayer level for each stepBuild time for each step
Free farm, 9x9 to 15x158, 15, 22, 30, 38, 452 h, 4 h, 8 h, 12 h, 24 h, 48 h
Outpost, 16x16 to 22x2212, 20, 28, 36, 44, 524 h, 8 h, 12 h, 24 h, 48 h, 72 h
Highlands, 23x23 to 28x2818, 28, 38, 48, 588 h, 16 h, 24 h, 48 h, 72 h
Skyrealm, 30x30 to 40x4022, 34, 46, 58, 7012 h, 24 h, 48 h, 72 h, 96 h

Expanding is a long goal: an active player would finish the free farm's last step around day 180. The gold for each step is in the full gold price list, in the Sinks section.

Land development

A land climbs five ranks. Each rank costs gold, goods from your factories and materials from your mine, and needs a player level. The rank belongs to the land, so it goes with it when you sell.

  1. SettledNeedsBind your land to your accountUnlocksLand perks and relic islands
  2. TendedNeeds13,000 gold, bread, cheese and smelter bars, player level 15UnlocksCrafting 5% faster
  3. ThrivingNeeds42,500 gold, pizza, ham and bars, player level 25UnlocksCrafting 10% faster
  4. RenownedNeeds215,000 gold, 5 showpieces, rare materials, player level 35UnlocksCrafting 15% faster, relic bonuses +10%
  5. AncientNeeds430,000 gold, jewels, showpieces, diamonds or ancient relics, player level 45UnlocksCrafting 20% faster, relic bonuses +20%, the top upgrade ceiling
The green Garden relic on its shrine
Gardenextra crops
The blue Livestock relic on its shrine
Livestockextra animal goods
The purple Quarry relic on its shrine
Quarrydouble mining finds

Relics

Put a relic on a relic island and it gives a chance of a little extra, up to a daily cap:

  • Garden: a 5% to 20% chance of +1 crop at harvest.
  • Livestock: a 10% to 40% chance of +1 animal product.
  • Quarry: a 5% to 20% chance to double a mining find.
  • Each island stops at a daily cap of 400 to 2,100 gold of value, set by the relic's rarity.
  • Relics come from keys. Supply is capped for good: per family, 1,000 Rare, 150 Legendary and 25 Mystic.
  • Open boxes any time from the relic menu, even when every island already holds a relic.
  • A bigger vault: up to 50 relics instead of 12.
  • Sparks: burn 3 commons or 1 uncommon into a Spark. Up to 3 Sparks on one roll, each adding 2 points to the rare odds and 0.5 to the legendary odds. Mystic odds never change, nothing is guaranteed, and the supply caps stay hard.
  • From the middle of Season 0: a Mystic relic on a relic island also multiplies your cashback by 1.25. See the Cashback system.

Relics already run in the playtest on test lands. They switch on for Genesis Lands at launch.

Lend a land

Lend or borrow a land

A Genesis Land owner can lend the land to another player for 1 to 365 days, for a price in $RONKE. The land never leaves the owner's wallet.

The RRF Village delegation site: a Genesis Land offered for 30 days at 1,500 RONKE, the borrower keeps 60% of what it produces and the owner takes 40%.
The delegation site: a land offered for 30 days, with its share of the harvest
The delegation desk: open listings of Genesis Lands, each with its term, its RONKE price and the borrower and owner shares.
Open listings: every land with its term, price and share

Screens from the testnet preview of the delegation site.

How it works

  1. A land owner offers a Genesis Land for 1 to 365 days, at a price in $RONKE. They can ask for a share of what is made on it (0% to 100%) and set a minimum reputation.
  2. You see the terms and the land: its size, rank, relic islands and Rice Paddy.
  3. You accept and pay in $RONKE from your wallet. The game checks your reputation first.
  4. Your farm moves onto the land for the loan, with all its land perks.
  5. On the last day the loan ends on its own, and your farm goes home.

The borrower gets

The land's size and perks: the land order on the Ronke Board, extra fishing casts, the Rice Paddy, Gold Keys and higher upgrade levels. All the $RONKE they earn, what they make minus the owner's share, and everything they buy, including relics they roll on empty islands.

The owner gets

95% of the price, paid out day by day, plus their chosen share of what is made on the land. 5% of the price goes to the RRF Village team. If the owner's farm stands on the land, it waits safely, paused, until the land comes back.

From the middle of Season 0: the Cashback system. While a loan runs, the borrower gets the land's cashback. The owner can ask for a part of the extra the land adds, from 0% to 100%, set in the listing. The borrower always keeps what a free farm would get, and the price of the loan itself earns no cashback. See the Cashback system.

At the end

The borrower's farm goes back to its own size. Anything outside it comes back to their barn, special-edition assets to their inventory (they can be placed on a Genesis Land or traded), and their relics to their vault, free. The owner's relics stay with the land.

Good to know

  • The borrower can end a loan early, with no refund.
  • Both sides can agree to cancel; the unused days go back to the borrower.
  • If the land is sold, the loan ends and the unused days go back to the borrower.
  • One borrowed land per player at a time.
  • Abuse ends the loan and costs the borrower reputation.
Genesis Editions

Genesis Editions: limited editions for lands

Genesis Editions are limited, numbered special assets for Genesis Lands. Every edition belongs to its season and is one of four kinds: an animal, a factory, a booster or a cosmetic. Once minted, anyone can buy them on Ronin Market, but only Genesis Land owners can use them in the game.

How lands get editions

  1. Edition animals are not sold in the store. They come only from the Founders' Barnyard pack, one in every pack.
  2. The other kinds come from quests and from each season's packs.
  3. Every Genesis Land can mint 3 special assets each season, on every tier, for 50,000 / 65,000 / 85,000 gold each (Outpost / Highlands / Skyrealm).
  4. Each one is numbered and stamped with its season, and none are made after the season ends.
  5. Once minted, anyone can buy one on Ronin Market. Only Genesis Land owners can place and use them in the game.

The four kinds

KindWhat it is
AnimalsA special cow or coop with its own product
FactoriesA special building with its own recipes
BoostersAn item that boosts growth or output, with a cap
CosmeticsA farm look nobody else can get that season

Only Genesis Land owners can use editions in the game. Editions never pay RONKE.

How many each season

Outpost1Founders' Barnyard a season
Highlands2Founders' Barnyards a season
Skyrealm3Founders' Barnyards a season
Season ceiling4,257edition animals at most, all lands together

The first editions: 8 edition animals

Founders Season has 8 numbered edition animals: four cows and four chicken coops. They come only from the Founders' Barnyard pack. Each one makes its own product, like Moon Milk or a Golden Egg, worth 1.6x normal milk or eggs but twice as slow.

Cow editionArt coming

Moo-n Mission

Makes Moon Milk.

Cow editionArt coming

Disco Cow

Makes Disco Milkshake.

Cow editionArt coming

Cowboy

Makes Wild West Milk.

Cow editionArt coming

Ronke Cow

Makes Ronke Milk.

Coop editionArt coming

Golden Hen

Makes Golden Egg.

Coop editionArt coming

Rocket Coop

Makes Rocket Egg.

Coop editionArt coming

Ronke Egg

Makes Ronke Egg.

Coop editionArt coming

Ninja Hens

Makes Ninja Egg.

  • Up to 6 collects a day for each edition animal, and at most 2 edition animals produce on one farm. Limits per land: being worked out.
  • Once minted, anyone can buy one on Ronin Market, but only Genesis Land owners can use them in the game.
  • They pay in goods and gold, never in $RONKE.

The other kinds

FactoryConcept only, no art yet

Sky Mill

A special building with its own recipes.

BoosterConcept only, no art yet

Crystal Greenhouse

Boosts growth, up to a cap.

CosmeticConcept only, no art yet

Ronke Totem

A farm look nobody else can get that season.

Promo packs

Promo packs

Three packs, priced in dollars and paid in $RONKE, each with a limit. They save time on the grind; they can't skip a level gate.

Sprout Starter

$4.99 in $RONKE
Value about 2.4x
Who can buy
Everyone
Limit
Once per account, ever
Supply
up to 10,000 a season
  • 25,000 gold
  • 12 Energy Bottles (+50 each, use any time)
  • 120 seeds of your 3 best unlocked crops
  • 15 premium fertilizer
  • 5 one-hour speed-ups
  • 2 Sky Keys
  • Starter materials: stone, clay, coal, copper ore
  • A "Sprout" profile frame

Harvest Haul

$7.99 in $RONKE
Value about 2.8x
Who can buy
Everyone
Limit
2 per account per season
Supply
up to 5,000 a season
  • 50,000 gold
  • 24 Energy Bottles
  • 200 seeds of your 4 best unlocked crops
  • 30 premium fertilizer
  • 10 one-hour speed-ups
  • 3 Sky Keys
  • 3 Repair Kits (rods and mine)
  • Upgrade materials: 40 iron ore, 30 copper ore, 15 silver ore, 30 hardwood

Founders' Barnyard

$10.99 in $RONKE
1 Genesis Edition animal + land materials
Who can buy
Genesis Land owners only
Limit
Per land per season: Outpost 1, Highlands 2, Skyrealm 3
Supply
up to 4,257 a season
  • 1 Genesis Edition animal, numbered and season-stamped, with 20 of its feed
  • Land materials: 20 crystal shards, 5 diamonds, 30 silver ore, 20 gold ore
  • 40,000 gold
  • 18 Energy Bottles
  • 150 seeds of your best crops
  • 3 Sky Keys
  • 8 one-hour speed-ups

Value is what the contents would cost bought one by one. 5% of every pack sale is burned.

Founders' Barnyard odds

  • Every pack gives one Genesis Edition animal. The roll only picks which one.
  • All 8 Founders Season variants have the same chance, 12.5% each, and each is capped at 533 a season.
  • When a variant sells out, the roll picks evenly among the ones left.
  • No duplicates until you own 4 different variants.
  • Rarity comes from the season, low serial numbers and sell-outs, never from paid odds.
VariantKindChanceSeason cap
Moo-n MissionCow12.5%533
Disco CowCow12.5%533
CowboyCow12.5%533
Ronke CowCow12.5%533
Golden HenCoop12.5%533
Rocket CoopCoop12.5%533
Ronke EggCoop12.5%533
Ninja HensCoop12.5%533
Ronkeverse

For Ronkeverse holders

Ronkeverse is the Ronke NFT collection on Ronin (0x810b…e019). In RRF Village, holding one is about who you are: your Ronke comes with you into the village. Holder perks are built; from launch they check your NFTs on Ronin mainnet.

Your traits

Your Ronke's traits become cosmetics for your farmer, and your NFT can be your profile picture.

Room to trade

No limit on market listings, and no tree limit, even on a free farm.

An extra farmer

+1 farmer in the Unit Factory for each Ronkeverse NFT you hold.

Board share

+10% on your Ronke Board share per NFT, up to 3, inside the 2x cap. And 20% off one RONKE PASS each season.

Holders also get a verified badge, a season outfit and early access to each season's cosmetics, and the Ronke Score counts toward reputation. No holder perk ever creates RONKE.

Special assets

Special assets and how scarce they are

Special assets are the things with a fixed supply: lands and relics now, and later editions and season prizes. The promise behind them: every cap is set before anyone can earn or buy the item, and nothing is made again after its season.

Genesis Lands

Supply
3,169, never expanded: 2,250 Outpost, 750 Highlands, 169 Skyrealm
How to get it
The Genesis mint, 10 Nov on Ronin Launchpad
Tradable
Yes, as NFTs on Ronin

Relics

Supply
Per family: 1,000 Rare, 150 Legendary, 25 Mystic, ever
How to get it
Open them with keys on a relic island
Tradable
Yes, on the relic market; the seller pays a fee set by reputation

Genesis Editions

Supply
At most 4,257 a season, numbered
How to get it
Land owners: edition animals from the Founders' Barnyard pack, other kinds from quests and season packs
Tradable
Once minted, on Ronin Market; only land owners can use them in the game

Season Prizes

Supply
One design a season; the count is frozen when the season ends
How to get it
Reach the last tier of the RONKE PASS
Tradable
Only after its season closes

Scarcity rules

  1. Every limited item has its cap set before anyone can earn or buy it.
  2. No special asset pays RONKE. Boosts pay gold or goods, with daily caps. One planned exception: a Mystic relic will raise the cashback you get on your own spending.
  3. Season items close for good when their season ends. No re-runs.
Founders Season

Founders Season: the first season pays more

Founders Season (Season 0) is our first season, and it pays more than any season after it. Rewards are bigger, but levels come at the same pace, so everything you earn goes into building your farm.

A season for balancing and rewarding. Season 0 has two jobs: balance the game with real players, and reward the farmers who are here from day one. Some decisions on this page are subject to change, in future seasons or during a season, as we see how the economy really plays. Every change will be posted in the game and on Discord.

Bigger $RONKE rewards

Founders Season pays more $RONKE than any season after it, with a gentle step down into Season 1.

Founders' credit

The extra comes as in-game credit for packs, the RONKE PASS, Sky Keys, energy, speed-ups and cosmetics. It can't be withdrawn or sent, lasts through Season 1, then expires.

+10% for spending

Spend the $RONKE you earned in the game during Founders Season and get 10% more as Founders' credit.

Richer pass tracks

The Founders Season pass tracks pay 50% more gold, seeds and materials than later seasons.

Founders' Road

A quest chain for your first steps: 8 goals over your first 3 weeks, 20,000 gold in all.

Double daily bonus

The daily bonus pays double gold through Founders Season, easing back over its last 2 weeks.

Coming mid Season 0

Cashback system: spend, play, get part of it back

Planned for the middle of Founders Season. Not in the game yet.

Every time you spend $RONKE in the game, part of it comes back to you as cashback. Your cashback starts locked, and it unlocks as you play.

  1. You spend $RONKE On gold, energy, keys, the pass or packs.
  2. You get cashback It is yours, but locked for now.
  3. You reach a milestone A level-up, a pass tier, a weekly challenge and more.
  4. It's yours to use Spend it in the game for 10% more, or withdraw it.

The in-game marketplace is not included. Buying, selling and trading with other players earns no cashback. Only what you buy from the game itself counts.

Your cashback unlocks as you play

Your cashback1,000 $RONKE
  1. Level up
  2. Pass tier
  3. Weekly challenge
  4. Farm expansion
  5. Land rank
Example: you spend 4,000 $RONKE on a free farm and get 1,000 cashback. A level-up and a Season Pass tier unlock the first parts. The rest waits for your next milestones.

How much cashback you get

  • Free farm25 of 100
  • Outpost30 of 100
  • Highlands35 of 100
  • Skyrealm40 of 100

Extra with a Mystic relic on a relic island: 37.5, 43.75 and 50 of 100

Out of every 100 $RONKE you spend in the game, this much comes back as cashback. A Genesis Land raises it, and a Mystic relic raises it again.

When cashback unlocks, you choose

Spend it in the game

+10%

Use it on anything in the game and get 10% more.

Withdraw it

The normal 72-hour hold and withdrawal fee apply, like any $RONKE you earn in the game.

If you stop playing

Your cashback stays locked. Anything still locked at the end of the following season expires.

What counts, and what doesn't

Counts for cashback

  • Gold
  • Energy and speed-ups
  • Sky Keys
  • Decoration skins
  • The RONKE PASS
  • Promo packs

Doesn't count

  • The in-game marketplace: buying, selling or trading with other players.
  • Land loans: the price a borrower pays a land owner.
  • Anything paid with Founders' credit.

The rule is simple: $RONKE you pay to the game itself earns cashback. $RONKE you pay to another player never does.

Where your cashback is held

Your locked cashback is held on-chain, not on the game's server. A smart contract on Ronin will hold every player's cashback under that player's own wallet address, with the unlock rules written into it. So the cashback your spending earned is there for you to unlock.

  1. RRF Village Sends your cashback into the contract when you spend, and confirms each milestone you reach.
  2. Cashback contract on Ronin Holds your cashback under your wallet address. Anyone can read it on the Ronin explorer.
  3. You Each unlocked part goes to you: your wallet, or your game balance if you spend it in the game.
  • While it is locked, nobody can take it out: not other players, and not us.
  • The contract unlocks a part only when the game confirms one of your milestones.
  • There are only two ways out: to you when a part unlocks, or the expiry at the end of the following season.
  • You can check your cashback on-chain at any time. The contract's address will be listed with the other contracts when it is deployed.

A Mystic relic boosts your cashback

Place a Mystic relic on one of your relic islands and your cashback is multiplied by 1.25.

  • An Outpost goes from 30 to 37.5, a Highlands from 35 to 43.75 and a Skyrealm from 40 to 50 of every 100 $RONKE.
  • One boost per player. Several Mystic relics don't add up, and cashback never goes above 50 of 100.
  • It only changes your cashback. Ronke Board rewards stay the same.
  • Only 25 Mystic relics can exist in each relic family, ever.

On a borrowed land

While you borrow a Genesis Land, you get that land's cashback.

  • The owner can ask for a part of the extra the land adds, from 0% to 100%. It is optional, and you see it in the listing before you accept.
  • Example: on a borrowed Skyrealm you get 40 of every 100. 25 is what a free farm gets, and it stays yours. The owner's part comes only from the other 15.
  • The owner's part is paid as your cashback unlocks, milestone by milestone.
  • The price of the loan itself earns no cashback.

Good to know

  • It is your own spending. Cashback is only ever a share of what you spent yourself. It is not interest and not a fixed return.
  • Milestones are things you already do: level-ups, Season Pass tiers, weekly challenges, farm expansions and land ranks.
  • Not final yet. The shares and the amount each milestone unlocks can still change. We will post the final numbers before cashback starts.
Season Pass

Season Pass: FREE and RONKE PASS

Founders Season (Season 0) has 40 tiers. Each tier needs 50 more stars than the one before, from 100 stars at tier 1 to 2,050 at tier 40: 43,000 stars in all.

Every tier has a FREE reward and a RONKE PASS reward. Stars come from daily tasks, weekly challenges, farm work, Task Board orders, Ronke Board quests and village tasks, and every source has a daily or weekly limit. Logging in, buying and trading give no stars.

Genesis Land owners buy the pass like everyone else. Only the top 500 of the quest leaderboard, who were promised it, get the Founders Season pass free.

Where stars come from

SourceStars
Daily tasks3 a day, 120 each (a 4th with the RONKE PASS)
Weekly challenges7 a week, 400 each
Farm workup to 150 a day
Task Board orders15 an order, up to 12 a day
Ronke Board quests30 a quest, up to 4 a day
Village season tasks5 a week, 300 each: fishing, Ned, butterflies, Bug Busters, a dig chest

Founders Season pace

  • An active farmer reaches tier 40 around day 33 (day 31 with the RONKE PASS), with a week to spare.
  • A typical player with the RONKE PASS finishes around day 40; without it, around tier 38.
  • After tier 40, bonus boxes every 2,000 stars keep stars useful.
Stars for every tier
TierStars for this tierStars in total
1100100
2150250
3200450
4250700
53001,000
63501,350
74001,750
84502,200
95002,700
105503,250
116003,850
126504,500
137005,200
147505,950
158006,750
168507,600
179008,500
189509,450
191,00010,450
201,05011,500
211,10012,600
221,15013,750
231,20014,950
241,25016,200
251,30017,500
261,35018,850
271,40020,250
281,45021,700
291,50023,200
301,55024,750
311,60026,350
321,65028,000
331,70029,700
341,75031,450
351,80033,250
361,85035,100
371,90037,000
381,95038,950
392,00040,950
402,05043,000
FREE
Free
  • Gold, seeds, energy, fertilizer and materials on every tier.
  • A season medal on your profile: bronze, silver, then gold.
  • Titles at tiers 20 and 40.
RONKE PASS
$5 worth of $RONKE a seasonAbout 5,700 RONKE at today's price, set when the season starts.
  • Bigger rewards on every tier, villager clothes and a profile frame.
  • A 4th daily task, and +25% on your Ronke Board share.
  • The Season Prize on the last tier, one per season, tradable after the season.
  • The pass itself never pays RONKE. 10% of its price is burned, like any in-game purchase.

Founders Season pass: highlights

TierFREERONKE PASS
11,000 goldFounders' Scarf, 2,500 gold
5Founders crate S, 1,000 goldFounders crate M, a Repair Kit, 3,000 gold
10Bronze Founders medal, 2,000 gold, a Repair KitTitle "Founder Sprout", a Sky Key, 4,000 gold
15Founders crate S, 1,500 goldFounders crate L, 2 Repair Kits
20Silver Founders medal, title "Founder", 2,500 gold2 Sparks, 5,000 gold, 500 Founders' credit
25Founders crate M, 2,000 goldFounders crate L, a Sky Key
30Founders crate M, 2,500 gold, a Repair KitTitle "Golden Founder", 6,000 gold, 3 Repair Kits
353,000 gold, gold ore, 2 Repair Kitsa Sky Key, 2 Sparks, 6,000 gold
40Title "Founding Farmer", animated Founders frame, Gold medal, Founders' Grand ChestThe Founders Season Prize, the gold versions, a bigger Grand Chest, a Sky Key, 1,000 Founders' credit

40 tiers, and each needs a few more stars than the last. Every tier in between has gold, seeds, fertilizer, energy bottles or materials. Founders Season tracks pay 50% more than later seasons. The RONKE PASS costs $5 worth of $RONKE. Founders-only rewards at tier 40, including the Season Prize, can never be earned again; the Season Prize becomes tradable after the season.

Seasons

Founders Season

Season 0, from the game launch to 3 January. 40 tiers, richer tracks.

Season 1: Frostfall

4 January to 28 February. 50 tiers.

Season 2: Bloom

1 March to 25 April. 50 tiers.

Sustainability

Keeping it sustainable

Rewards only stay worth earning if more value goes in than comes out. So gold can't leave the game, and RONKE rewards are paid within a daily budget.

01

Ceilings

At most 3 withdrawals a day, and gold can't skip a level gate. The Ronke Board pays by reputation, from a posted daily budget, and nothing is paid on credit.

02

Anti-bot

To earn RONKE: level 5, an account at least 7 days old and a connected wallet. Earned RONKE waits 72 hours before it can be withdrawn. Nothing pays you for logins or trading volume.

03

Server-checked rewards

Gold and RONKE balances live on the server, and the server pays every order. The server also checks the energy of every farm action.

Emission control: 6 layers

  1. A set daily reward budget.
  2. A daily ceiling on what is paid out, whatever the price.
  3. Per-player limits: each Ronke Board target follows reputation.
  4. Reputation weighting: rewards rise and withdrawal fees fall as reputation grows.
  5. A circuit breaker: if withdrawals spike, the price drops fast (25% in a day or 40% in a week) or rewards run low, the next day's budget halves, the reward hold grows from 72 hours to 7 days, and big withdrawals wait a day. It resets after 3 calm days.
  6. A reserve, filled by whatever the ceiling and the breaker hold back, covers weeks that would otherwise pay under half the posted rate.

Gold limits, in plain words

LimitHow muchWhy
Energyrefills 1 point every 30 seconds; buy as much as you likeEvery action costs energy, so it sets how much anyone can make in a day
Task Board orders12 a dayOrders pay above market price, so they are capped like a daily wage
Deliveries8 a day, one Delivery Cart per playerThe other above-price buyer, capped the same way
Fishing30 free casts a day (up to 50)Stops scripts fishing all day
Ripe cropsgone 6 to 8 hours after ripeningFarms need tending
Village rewardsonce a day, a few errands, weekly prizesExtra accounts gain little
Gold-bought itemscan't be sold for $RONKEGold stays inside the game

These limits keep gold worth earning. Without them, the players with the most time, and bots, would earn far more than prices expect, and prices would have to keep rising for everyone.

Contracts on Ronin

$RONKE token
0xf988f63bf26C3Ed3fBf39922149E3E7b1e5c27cBView on the Ronin explorer
Ronkeverse NFTs
0x810b6d1374ac7ba0e83612e7d49f49a13f1de019View on the Ronin explorer
Genesis Lands
0xa3daA6Ccbe9aBc148Eb503C9c12b1220E1A9cA36View on the Ronin explorer
Mainnet bank
Not deployed yet.
Cashback contract
Planned for the middle of Season 0.
Roadmap

What comes when

  1. 10 November 2026
    Genesis Land mint
    3,169 lands in three tiers, on Ronin Launchpad.
  2. After the mint
    Game launch on Ronin mainnet
    Genesis Lands in the game, relic islands switched on, free farms capped at 15x15.
  3. Season 0
    Founders Season
    The balancing season: we tune the economy with real players and reward the first farmers. The first Season Pass with richer tracks, bigger RONKE rewards with Founders' credit, and the Founders' Barnyard edition animals.
  4. Mid Season 0
    Cashback system
    Part of the $RONKE you spend in the game comes back as cashback. It is held in a smart contract on Ronin and unlocks as you reach milestones by playing. The in-game marketplace is not included.
  5. Season 1
    Frostfall
    Land Development ranks, the next editions, and Season Prizes claimable on-chain.
  6. Season 2
    Bloom
    Genesis Editions claimable on-chain.
  7. Later
    Guilds and Rift dungeons
    Land owners found guilds that anyone can join, with member roles for each player. Rift dungeons open below Genesis Lands: the Root Cave on an Outpost, the Old Mine on a Highlands and the Sky Rift on a Skyrealm. Play them as a party, beat the boss floors, and earn rewards for your guild and for yourself.
FAQ

Questions

Can I cash out gold?

No. Gold stays in RRF Village. You earn it by farming, spend it on your farm, and it never turns into RONKE.

How do I earn $RONKE?

Fill Ronke Board orders, and sell goods, fish and relics to other players on the market. In today's playtest this is test RONKE.

What happens if the RONKE price moves?

Prices are set in gold and shown in RONKE at the current ratio. We check it every week and move it in fixed steps when RONKE moves more than 10%, so things cost about the same in real terms. The RONKE PASS price is fixed for its whole season.

Can these numbers change?

Yes. Season 0, the Founders Season, is meant for balancing the game and rewarding players. Some decisions on this page are subject to change, in future seasons or during a season, based on how players really play. Every change will be posted in the game and on Discord.

Do I need a land to play?

No. A free farm runs every crop, animal and factory, and it can earn RONKE. A land makes the same energy go further and adds relic islands, and later ranks and editions.

Why would long crops pay more per energy?

Because they tie up a plot for hours. Short crops earn more per plot while you play; long crops earn more per energy while you are away.

Is a land or the RONKE PASS an investment?

No. A land is a bigger farm with more to do, and the pass is a season of content. Neither pays a fixed return, and land bonuses are a bigger share of capped rewards.

Is any RONKE burned?

Not today. 10% of all RONKE spent in the game and 5% of every promo pack will be burned, plus a share of market and withdrawal fees. Each week, whatever the reward pool can't pay out, beyond a 90-day reserve, can be burned too.